Library
Professions
Swing a pick at an ore vein, fell ghostwood, skin a dragon lord, brew a berserk potion. Four professions with their own levels, tools and skill trees, and the materials to make your gear stronger, up to +5.
Cobalt Pick
Cobalt Axe
Cobalt Knife
Cobalt Sickle
Berserk Potion
Mastermind Potion
Bullseye Potion
Fire Oil
Energy Oil
Four professions
Every character can learn all four, free account or Premium. Each has its own level on your Skills window, right under Fishing.

Mining
Strike ore veins and rocks deep in the caves, from coal in the Dwarf Mines to cobalt in the Pits of Inferno.
Materials, tier 1 to 5
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Ore reinforces swords, axes, clubs and armour. Miners also dig up small gems.
Master: Brakka in Kazordoon

Woodcutting
Fell the trees of the 8.0 map, from the hills of Femor to the haunted ghostwood of the far south.
Materials, tier 1 to 5
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Wood reinforces bows, crossbows and shields. Sometimes a tree gives up wood of the next tier.
Master: Hollin in Carlin

Skinning
Use a knife on a fresh corpse and take what each creature is worth: an orc's leather, a minotaur's horn, a dragon lord's scale.
Materials, tier 1 to 5
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Hides make your equipment lighter, and the rarest go into the buff potions.
Master: Faelan in Ab'Dendriel

Alchemy
Gather herbs where the monsters roam and brew at the cauldron in a town's magic shop: fluids, oils, elixirs and the 8.0 buff potions.
Materials, tier 1 to 5
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Herbs feed every alchemy recipe, and a gatherer sometimes finds a herb of the next tier.
Master: Mirela in Venore
From apprentice to master
Every profession starts at level 10. Each level opens new tools and, every 15 levels, a new tier of veins, trees, herbs and creatures. Here is how long it takes, gathering steadily:
- Tier 1



Level 10From the start - Tier 2



Level 25About 30 minutes - Tier 3



Level 40About 3 hours - Tier 4



Level 55About 18 hours - Tier 5



Level 70About 100 hours
- Every swing, cut or slice at something that still holds material counts towards your next level, and each level takes a little longer than the last.
- At a tier's level you succeed 20% of the time; each level above adds 1.5%, up to 60%.
- A better pick, axe, knife or sickle misses less: 5% more success a tier, 20% more with a master tool.
- Every level above 10 gives a skill point for that profession's tree: 60 points at level 70.
- Profession elixirs add 5 levels for 30 minutes, enough to reach a tier early.
- Profession levels never drop when you die.
Stronger gear: upgrades up to +5
Your ore, wood and hides upgrade weapons, shields and armour at the anvil, workbench and tanning rack in the town shops. Each level adds a random bonus, and a skilled crafter has better odds.
Brewing: potions, oils and elixirs
The herbs you gather become life and mana fluids, weapon oils, profession elixirs, solvents and the 8.0 buff potions, brewed at the cauldron in any big town's magic shop.
Where to gather
The better the material, the more dangerous the place. A vein, rock or tree gives 1 to 3 pieces and a herb plant just one, then each regrows after a while, never while someone stands next to it. First come, first served: good ore is worth a trade.

Ore rocks and veins
Every tier has its own rock, so you can tell from afar what it holds. Veins line the cave walls and give the tier of the place they are in. A rock struck empty stays mined out until it regrows.
Coal-Veined RockTier 1
Copper-Veined RockTier 2
Iron-Veined RockTier 3
Gold-Veined RockTier 4
Cobalt-Veined RockTier 5
Silver VeinTiers 1, 2
Gold VeinTiers 3, 4, 5
Mined-Out Rock
Tier 1: coal, Mining 10
Dwarf Mines, Edron Rotworm Cave, Darashia Rotworm Caves, Mintwallin, Femor Hills, Mount Sternum, Ghostlands, Dark Cathedral, Jakundaf Desert, Larva Cave, Ancient Temple, Fibula Dungeon, Folda, Dusalk's Troll Clan Cave, Nibelor
Tier 2: copper ore, Mining 25
Cyclopolis, Plains of Havoc, Cult Cave, Laguna Islands, Chor, Orc Peninsula, Shadowthorn, Southern Port Hope Dworc Caves
Tier 3: raw iron, Mining 40
Hellgate, Ankrahmun Dragon Lairs, Edron Orc Cave, Nargor, Banuta, Ragnir, Bittermor, Krimhorn, Tyrsung, Thais Dragon Lair, Ulderek's Rock, Venore Dragon Lair
Tier 4: gold ore, Mining 55
Drefia, Ramoa
Tier 5: cobalt ore, Mining 70
Hydra, Okolnir, Demona, Pits of Inferno, Goroma
Trees
Any tree outside towns gives kindling. The same trees give better wood in more dangerous places: the place sets the tier, not the tree. A felled tree leaves a stump until it grows back.
Fir TreeTiers 1, 2, 3
Small Fir TreeTiers 1, 2, 3
PineTiers 1, 2
SycamoreTiers 1, 2, 3
WillowTiers 1, 2, 3
Plum TreeTiers 1, 2, 3
Pear TreeTiers 1, 2, 3
BeechTiers 1, 2, 3
PoplarTiers 1, 2, 3
PalmTiers 1, 2, 4, 5
Coconut PalmTiers 1, 2, 4, 5
Thread TreeTiers 1, 2, 3, 4, 5
Dead TreeTiers 1, 4, 5
Snowy Fir TreeTier 1
Snowy Pine TreeTier 1
Snowy Dead TreeTier 1
Orange TreeTier 1
Mango TreeTier 1
Pawpaw TreeTier 1
Dwarf TreeTier 1
Old TreeTier 1
Banana TreeTier 1
Tier 1: kindling, Woodcutting 10
Femor Hills, Elvenbane, Edron Troll-Goblin Peninsula, Amazon Camp, Dark Cathedral, Mount Sternum, Ghoul Hill
Tier 2: log, Woodcutting 25
Plains of Havoc, Orc Peninsula, Shadowthorn, Laguna Islands, Chor
Tier 3: bamboo stick, Woodcutting 40
Ulderek's Rock, Banuta, Venore Dragon Lair
Tier 4: honey palm bark, Woodcutting 55
Drefia
Tier 5: ghostwood, Woodcutting 70
Hydra, Goroma
Creatures and their hides
Skin a corpse from 10 seconds after the kill until it rots, once per corpse. The creature sets the tier, and each one gives its own hide.
Tier 1: Skinning 10

RabbitRabbit's Foot
Silver RabbitSilky Fur
SheepWool
Black SheepBlack Wool
DeerAntlers
SkunkSkunk Tail
BadgerBadger Pelt
SnakeSnake Skin
WolfWolf Fur
Winter WolfWinter Wolf Fur
BearBear Fur
OrcOrc Leather
Orc SpearmanOrc Leather
Orc WarriorOrc Leather
Orc ShamanOrc Leather
Orc RiderOrc Leather
Orc BerserkerOrc Leather
Orc LeaderOrc Leather
Orc WarlordOrc Leather
Polar BearPolar Bear Paw
LionLion's Mane
CobraCobra Tongue
TigerStriped Fur
CrocodilePiece Of Crocodile Leather
ScorpionScorpion Tail
Tier 2: Skinning 25

MinotaurMinotaur Horn
Minotaur ArcherMinotaur Horn
Minotaur MageMinotaur Horn
Minotaur GuardMinotaur Horn
War WolfWarwolf Fur
Frost GiantFrost Giant Pelt
Frost GiantessFrost Giant Pelt
Terror BirdColourful Feather
MammothMammoth Tusk
ElephantElephant Hide
Tier 3: Skinning 40

WyvernWyvern Talisman
BonebeastBony Tail
Tier 4: dragon's tail, Skinning 55

DragonDragon's Tail
Tier 5: Skinning 70

Dragon LordDragon Lord Scale
Frost DragonFrost Dragon Scale
HydraHydra Head
Serpent SpawnWinged Tail
Herbs and mushrooms
Herb plants outside towns give tier 1 herbs, and the same plants give better ones in more dangerous places. Mushrooms grow in the deepest caves.
Moon FlowerTiers 1, 2, 3
Shadow PlantTiers 1, 2, 3
Moon HerbTiers 1, 2, 3, 5
Bog Fingers PlantTiers 1, 2, 3, 5
Frog LeafTiers 1, 2, 3, 5
Sludge FernTiers 1, 2, 3, 5
Moss Cap MushroomTiers 1, 2, 3, 5
Slime Table MushroomTiers 1, 2, 3, 5
Giggle MushroomTiers 1, 2, 3, 4, 5
Cat's Food MushroomTiers 1, 2, 3, 4, 5
Glimmer Cap MushroomTiers 1, 2, 3, 4
Giant Glimmer Cap MushroomTier 1
White FlowerTier 1
Heaven BlossomTier 1
Lady In The Fog PlantTier 1
Chill NettleTier 1
Crane PlantTier 1
Gold BlossomTier 1
Sneeze BlossomTier 1
Dew Kisser FlowerTier 1
Jungle Crown PlantTier 1
Small Pearl FlowerTier 1
Large Pearl FlowerTier 1
Tier 1: swamp moss, Alchemy 10
Amazon Camp, Dark Cathedral, Dusalk's Troll Clan Cave, Dwarf Mines, Edron Troll-Goblin Peninsula, Elvenbane, Femor Hills, Mount Sternum
Tier 2: ravenleaf, Alchemy 25
Chor, Plains of Havoc, Southern Port Hope Dworc Caves, Shadowthorn
Tier 3: wild desert rose, Alchemy 40
Banuta, Edron Orc Cave, Hellgate, Ulderek's Rock, Venore Dragon Lair
Tier 4: wild flowers, Alchemy 55
Drefia, Ramoa
Tier 5: nettle blossom, Alchemy 70
Goroma, Hydra
Your main profession
Pick one main profession at its master. It unlocks the master tool, which tier 5 veins, trees, herbs and creatures need, and the top row of its skill tree:

Mining: Cobalt Pick
- Motherlode: a strike leaves the vein's charge 20% of the time
- Heart of the Mountain: tier 5 veins give double

Woodcutting: Cobalt Axe
- Heartwood: tier 5 trees give double
- Deep Roots: a cut leaves the tree's charge 20% of the time

Skinning: Cobalt Knife
- Clean Kill: a failed skin can be tried once more
- Prime Cut: tier 5 hides come double

Alchemy: Cobalt Sickle
- Buff Recipes: brews the 8.0 berserk, mastermind and bullseye potions
- Steady Hand: a brew keeps one ingredient 15% of the time
- Only a main alchemist can brew the berserk, mastermind and bullseye potions.
Changing your mind costs 20,000 gold at the new profession's master. You keep every level and point.
Skill trees
Spend your points on more material, better chances, rare finds, quicker work and better upgrades. Deeper rows cost more and open once you have spent enough in the tree. Pick a skill to see what it does.
Professions
Mining
Level 70: 60 points to spend
- 7 pts
- 4 pts
- 2 pts
- 1 pt
Woodcutting
Level 70: 60 points to spend
- 7 pts
- 4 pts
- 2 pts
- 1 pt
Skinning
Level 70: 60 points to spend
- 7 pts
- 4 pts
- 2 pts
- 1 pt
Alchemy
Level 70: 60 points to spend
- 7 pts
- 4 pts
- 2 pts
- 1 pt
Resetting a tree costs 1,000 gold a point at its master.
Tools and masters
Each tier of veins, trees, herbs and creatures needs a tool of that tier. The masters sell the first four; the fifth is the master tool.
Mining
Sold by Brakka in Kazordoon
Miner's PickLevel 10 · 50 gold
Copper PickLevel 25 · 25,000 gold
Steel PickLevel 40 · 100,000 gold
Gilded PickLevel 55 · 250,000 gold
Cobalt PickLevel 70 · 500,000 gold, main profession only
Woodcutting
Sold by Hollin in Carlin
Woodcutter's AxeLevel 10 · 50 gold
Copper AxeLevel 25 · 25,000 gold
Steel AxeLevel 40 · 100,000 gold
Gilded AxeLevel 55 · 250,000 gold
Cobalt AxeLevel 70 · 500,000 gold, main profession only
Skinning
Sold by Faelan in Ab'Dendriel
Skinner's KnifeLevel 10 · 50 gold
Copper KnifeLevel 25 · 25,000 gold
Steel KnifeLevel 40 · 100,000 gold
Gilded KnifeLevel 55 · 250,000 gold
Cobalt KnifeLevel 70 · 500,000 gold, main profession only
Alchemy
Sold by Mirela in Venore
Herbalist's SickleLevel 10 · 8 gold
Copper SickleLevel 25 · 25,000 gold
Steel SickleLevel 40 · 100,000 gold
Gilded SickleLevel 55 · 250,000 gold
Cobalt SickleLevel 70 · 500,000 gold, main profession only

