Library
Artifact Box
Every character carries an Artifact Box with four slots. Fill it with rare artifacts from the strongest creatures, bosses and quests of 8.0, open its slots with a ritual, and each artifact lends you its power on top of your gear: magic level, a skill, hit points, mana, protection, speed or regeneration.
Archdemon's Sigil
Heart of a Demon
Eye of the Dragon Lord
Ember of the Inferno
Warlock's Brain
Seer's Amethyst
The box
The Artifact Box button sits in your inventory, under the tools slot. Click it to open the box, then drag your artifacts into it as into any backpack.


- 4 slotsEach open slot powers one artifact. Artifacts past the open slots wait in the box and give nothing until a ritual opens their slot.
- Never lostThe box sits in your store inbox, not in your backpack, so it never drops when you die, and the artifacts inside stay safe.
- One of each kindThe box takes only artifacts, and only one of each kind, so 4 slots mean 4 different powers.
- Every character has oneFree account or Premium, every character finds the box in the store inbox at login. It waits empty for your first artifact.
Opening the slots
Every slot starts closed. Two of them open for good: the first with Melchior's first ritual, the fourth with the djinn's last one. The other two stay open for 48 hours of battle after each ritual.
Slots 1 and 22,000 goldSlot 1 for goodMelchior, the blind seer of Ankrahmun, first asks for his old notes, lost in the ruins in the desert north of the town. Bring them back and he opens your first two slots: the first for good, the second for 48 hours of battle, again whenever you ask.
Slot 35,000 goldFinish the Djinn War and the djinn of your side, Gabel or Malor, opens a third slot once the first two are open.
Slot 410,000 goldSlot 4 for goodThe same djinn opens the fourth slot for good, the strongest box there is.
- The 48 hours only run while you're in battle. Standing in town, travelling or being logged out doesn't use them up.
- Every ritual sets the timed slots back to 48 hours. A ritual never closes a slot, so once all four are open you renew the two timed ones at your djinn for 5,000 gold.
- When the time runs out, the two timed slots close. The slots opened for good stay open, and the artifacts past them wait in the box until the next ritual.
The artifacts
20 artifacts, best first. The stronger an artifact, the rarer it drops: the best come from demons, undead dragons and the raid bosses, and four wait in famous quest chests next to the old reward.
Archdemon's Sigil- Physical protection +2%
- Fire protection +2%
- Energy protection +2%
- Hit points +20
Orshabaal1 in 10 kills
Morgaroth1 in 10 kills
Ghazbaran1 in 10 kills
Heart of a Demon- Hit points +20
- 2 health every 6 seconds
- Physical protection +2%
Demon1 in 1,000 kills
Eye of the Dragon Lord- Fire protection +2%
- Physical protection +2%
Dragon Lord1 in 333 kills
Ember of the Inferno- Magic level +1
- Fire protection +2%
- QuestPits of Inferno
Warlock's Brain- Magic level +1
Warlock1 in 333 kills
Seal of the Annihilator- Axe fighting +1
- Physical protection +2%
- QuestAnnihilator
Demonhunter's Charm- Distance fighting +1
- Hit points +20
- QuestDemon Helmet
Queen's Tear- Life drain protection +2%
- 4 mana every 6 seconds
- QuestQueen of the Banshees
Pharaoh's Scarab- Speed +5
- Mana +20
Dipthrah1 in 133 kills
Mahrdis1 in 133 kills
Morguthis1 in 133 kills
Omruc1 in 133 kills
Rahemos1 in 133 kills
Thalas1 in 133 kills
Vashresamun1 in 133 kills
Widow's Silk- Speed +5
- Earth protection +2%
The Old Widow1 in 4 kills
Demodras' Scale- Fire protection +2%
- Hit points +20
- 2 health every 6 seconds
Demodras1 in 67 kills
Frozen Dragon Heart- Physical protection +2%
- Hit points +20
Frost Dragon1 in 333 kills
Undead Dragon Skull- Hit points +20
- Life drain protection +2%
- Earth protection +2%
Undead Dragon1 in 1,000 kills
Behemoth Horn- Club fighting +1
- Hit points +20
Behemoth1 in 333 kills
Hero's Laurel- Sword fighting +1
- Shielding +1
Hero1 in 333 kills
Hydra's Tongue- Earth protection +2%
- 4 mana every 6 seconds
Hydra1 in 333 kills
Lich's Phylactery- Mana +20
- 4 mana every 6 seconds
Lich1 in 333 kills
Necromancer's Skull- Mana +20
- Earth protection +2%
Necromancer1 in 133 kills
Giant Spider Eye- Distance fighting +1
- Earth protection +2%
Giant Spider1 in 333 kills
Vampire Fang- 2 health every 6 seconds
- Speed +5
Vampire1 in 133 kills
Timed gems
5 gems with two strong bonuses each, found as often as the 8.0 small stone of their colour, so a good hunt keeps them coming. A gem's time only runs while it sits in an open slot and you're online, its look shows how long it has left, and it crumbles when the time is up.
Seer's Amethyst30 minutes- Magic level +1
- Mana +40
Rahemos1 in 12 kills
Destroyer1 in 13 kills
Behemoth1 in 16 kills
Ancient Scarab1 in 20 kills
Diabolic Imp1 in 44 kills
Warden's Ruby30 minutes- Shielding +2
- Physical protection +3%
Mahrdis1 in 8 kills
Quara Pincher1 in 13 kills
Hellfire Fighter1 in 33 kills
Hunter's Emerald30 minutes- Distance fighting +2
- Speed +10
Demon1 in 10 kills
Phantasm1 in 10 kills
Thalas1 in 11 kills
Quara Hydromancer1 in 20 kills
Quara Hydromancer Scout1 in 19 kills
Ancient Scarab1 in 21 kills
Tidecaller's Sapphire60 minutes- Mana +40
- 4 mana every 6 seconds
Demodras1 in 8 kills
Serpent Spawn1 in 9 kills
Dipthrah1 in 10 kills
Dragon Lord1 in 19 kills
Frost Dragon1 in 19 kills
Hydra1 in 20 kills
Warlock1 in 84 kills
Sunburst Topaz90 minutes- Hit points +40
- Speed +10
Omruc1 in 8 kills
Betrayed Wraith1 in 8 kills
Quara Predator1 in 19 kills
Demodras1 in 41 kills
Hellfire Fighter1 in 71 kills
Tiquandas Revenge1 in 3 kills
Good to know
How the bonuses add up
- Artifact bonuses add up with item rarity and count toward the same limits for hit points, mana, skills, speed and protection.
- All your artifacts together regenerate at most 6 health and 12 mana every 6 seconds.
- Take a gem out of its slot and its clock stops until you put it back.
- Savage, Elite and Mythic monsters roll their loot 3, 6 or 12 times, so they find artifacts that much more often. Bosses are never elite.
- Artifacts keep their power when the slots close: open the slots again and they work at once.

