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A world of iron and ash

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Library

Brewing

Gather herbs out in the wild, carry them with an empty vial to the cauldron in any big town's magic shop and brew: life and mana fluids for the hunt, weapon oils, profession elixirs, solvents and, at the top, the 8.0 berserk, mastermind and bullseye potions. Every character can brew, free account or Premium.

  • Berserk Potion
  • Mastermind Potion
  • Bullseye Potion
  • Fire Oil
  • Energy Oil
  • Mining Elixir
  • Woodcutting Elixir
  • Skinning Elixir
  • Alchemy Elixir
  • Grand Solvent
The best brews: the 8.0 buff potions only master alchemists can make, the fire and energy oils, the four profession elixirs and the grand solvent, with the herbs of every tier from swamp moss to nettle blossom.

How to brew

  1. Gather herbs from the plants out in the wild, or buy them from other players. Better herbs grow in more dangerous places, and some recipes also take a gem, an ore or a hide.
  2. Carry them with an empty vial to the cauldron in the magic shop of any of the 12 big towns and use it. Any cauldron you come across out in the world works too.
  3. The brewing window lists every recipe by tier. Pick one to see how much of each ingredient you carry and your chance, then press Brew. The window stays open for the next brew.
The brewing window in the game: the berserk potion selected, with 83 nettle blossoms, 3 dragon lord scales and an empty vial carried, a 65% chance, and the tier 4 and 5 recipes in the list.
A main alchemist at alchemy level 80 with all five ranks of Craft at the cauldron in Thais: 65% for a berserk potion, from its 40% base, 15% for the ten levels above 70 and 10% from Craft.
  • Large cauldronThe big four-tile cauldron, in the magic shops of Ankrahmun, Carlin, Kazordoon, Liberty Bay, Port Hope, Veldhaven and Venore.
  • Hot cauldronA small cauldron over the coals, in the magic shops of Ab'Dendriel, Darashia, Edron, Svargrond and Thais, where the large one doesn't fit.

Where the cauldrons are

  • Ab'Dendriel: hot cauldron in Shiriel's magic shop
  • Ankrahmun: large cauldron in Fenech's magic shop
  • Carlin: large cauldron in Rachel's magic shop
  • Darashia: hot cauldron in Asima's magic shop
  • Edron: hot cauldron in Alexander's magic shop
  • Kazordoon: large cauldron in Sigurd's magic shop
  • Liberty Bay: large cauldron in Frederik's magic shop
  • Port Hope: large cauldron in Tandros's magic shop
  • Svargrond: hot cauldron in Nelly's magic shop
  • Thais: hot cauldron in Xodet's magic shop
  • Veldhaven: large cauldron in Ysolde's magic shop
  • Venore: large cauldron in Frans's magic shop

Your chance

Each recipe opens at its tier's alchemy level with its base chance: 70% for most, 40% for the buff potions. Every level above that adds 1.5%, up to 90%.

  1. Tier 1Level 10
  2. Tier 2Level 25
  3. Tier 3Level 40
  4. Tier 4Level 55
  5. Tier 5Level 70
  • A failed brew uses up the ingredients, but you keep the vial.
  • Every brew counts towards your alchemy level, whether it works or not.
  • Craft+2% success per rank when brewing (5 ranks)
  • Buff RecipesBrews the 8.0 berserk, mastermind and bullseye potions (1 rank)Main alchemists only
  • Steady HandA brew keeps one ingredient 15% of the time (1 rank)Main alchemists only

Every recipe

26 recipes in six groups. Each shows the tier it opens at, its chance at that level and what one brew takes.

The 8.0 buff potions

Berserk, mastermind and bullseye potions, the rare 2007 loot, brewed by master alchemists from the best herbs and the hides of dragon lords, frost dragons and hydras.

  • Berserk PotionTier 5 · 40% at its level
    • 83 × nettle blossom
    • 3 × dragon lord scale
  • Mastermind PotionTier 5 · 40% at its level
    • 83 × nettle blossom
    • 3 × frost dragon scale
  • Bullseye PotionTier 5 · 40% at its level
    • 83 × nettle blossom
    • 3 × hydra head

Weapon oils

Coat a sword, axe, club or bow and 18% of its hits strike as fire or energy for the next 1000 hits, as enchanted weapons did in 8.10.

  • Fire OilTier 2 · 70% at its level
    • 53 × ravenleaf
    • 1 × small ruby
  • Energy OilTier 2 · 70% at its level
    • 53 × ravenleaf
    • 1 × small amethyst

Profession elixirs

Each adds 5 levels to one profession for 30 minutes.

  • Mining ElixirTier 3 · 70% at its level
    • 17 × wild desert rose
    • 2 × raw iron
  • Woodcutting ElixirTier 3 · 70% at its level
    • 17 × wild desert rose
    • 2 × bamboo stick
  • Skinning ElixirTier 3 · 70% at its level
    • 17 × wild desert rose
    • 2 × brown mushroom
  • Alchemy ElixirTier 3 · 70% at its level
    • 17 × wild desert rose
    • 2 × wild flowers

Life and mana fluids

Fill your own vials for the hunt.

  • Mana FluidTier 1 · 70% at its level
    • 18 × swamp moss
    • 2 × white mushroom
  • Life FluidTier 2 · 70% at its level
    • 14 × ravenleaf
    • 2 × red mushroom

Solvents

Not happy with a roll? A solvent of the upgrade's level takes the last upgrade off your item, so you can roll it again.

  • Weak SolventTier 1 · 70% at its level
    • 15 × swamp moss
    • 15 × coal
  • Mild SolventTier 2 · 70% at its level
    • 30 × ravenleaf
    • 30 × copper ore
  • Strong SolventTier 3 · 70% at its level
    • 60 × wild desert rose
    • 60 × raw iron
  • Potent SolventTier 4 · 70% at its level
    • 120 × wild flowers
    • 120 × gold ore
  • Grand SolventTier 5 · 70% at its level
    • 240 × nettle blossom
    • 240 × cobalt ore

Dyes and varnish

Building materials, brewed ten at a time: ten herbs make ten dye, and ten herbs and ten pieces of wood make ten varnish.

  • Green DyeTier 1 · 70% at its level
    • 10 × swamp moss
  • Black DyeTier 2 · 70% at its level
    • 10 × ravenleaf
  • Red DyeTier 3 · 70% at its level
    • 10 × wild desert rose
  • Yellow DyeTier 4 · 70% at its level
    • 10 × wild flowers
  • Blue DyeTier 5 · 70% at its level
    • 10 × nettle blossom
  • Thin VarnishTier 1 · 70% at its level
    • 10 × swamp moss
    • 10 × kindling
  • Clear VarnishTier 2 · 70% at its level
    • 10 × ravenleaf
    • 10 × log
  • Amber VarnishTier 3 · 70% at its level
    • 10 × wild desert rose
    • 10 × bamboo stick
  • Golden VarnishTier 4 · 70% at its level
    • 10 × wild flowers
    • 10 × honey palm bark
  • Dark VarnishTier 5 · 70% at its level
    • 10 × nettle blossom
    • 10 × ghostwood