Library
Brewing
Gather herbs out in the wild, carry them with an empty vial to the cauldron in any big town's magic shop and brew: life and mana fluids for the hunt, weapon oils, profession elixirs, solvents and, at the top, the 8.0 berserk, mastermind and bullseye potions. Every character can brew, free account or Premium.
Berserk Potion
Mastermind Potion
Bullseye Potion
Fire Oil
Energy Oil
Mining Elixir
Woodcutting Elixir
Skinning Elixir
Alchemy Elixir
Grand Solvent
How to brew
- Gather herbs from the plants out in the wild, or buy them from other players. Better herbs grow in more dangerous places, and some recipes also take a gem, an ore or a hide.
- Carry them with an empty vial to the cauldron in the magic shop of any of the 12 big towns and use it. Any cauldron you come across out in the world works too.
- The brewing window lists every recipe by tier. Pick one to see how much of each ingredient you carry and your chance, then press Brew. The window stays open for the next brew.




Large cauldronThe big four-tile cauldron, in the magic shops of Ankrahmun, Carlin, Kazordoon, Liberty Bay, Port Hope, Veldhaven and Venore.
Hot cauldronA small cauldron over the coals, in the magic shops of Ab'Dendriel, Darashia, Edron, Svargrond and Thais, where the large one doesn't fit.
Where the cauldrons are
- Ab'Dendriel: hot cauldron in Shiriel's magic shop
- Ankrahmun: large cauldron in Fenech's magic shop
- Carlin: large cauldron in Rachel's magic shop
- Darashia: hot cauldron in Asima's magic shop
- Edron: hot cauldron in Alexander's magic shop
- Kazordoon: large cauldron in Sigurd's magic shop
- Liberty Bay: large cauldron in Frederik's magic shop
- Port Hope: large cauldron in Tandros's magic shop
- Svargrond: hot cauldron in Nelly's magic shop
- Thais: hot cauldron in Xodet's magic shop
- Veldhaven: large cauldron in Ysolde's magic shop
- Venore: large cauldron in Frans's magic shop
Your chance
Each recipe opens at its tier's alchemy level with its base chance: 70% for most, 40% for the buff potions. Every level above that adds 1.5%, up to 90%.
- Tier 1
Level 10 - Tier 2
Level 25 - Tier 3
Level 40 - Tier 4
Level 55 - Tier 5
Level 70
- A failed brew uses up the ingredients, but you keep the vial.
- Every brew counts towards your alchemy level, whether it works or not.
- Craft+2% success per rank when brewing (5 ranks)
- Buff RecipesBrews the 8.0 berserk, mastermind and bullseye potions (1 rank)Main alchemists only
- Steady HandA brew keeps one ingredient 15% of the time (1 rank)Main alchemists only
Every recipe
26 recipes in six groups. Each shows the tier it opens at, its chance at that level and what one brew takes.
The 8.0 buff potions
Berserk, mastermind and bullseye potions, the rare 2007 loot, brewed by master alchemists from the best herbs and the hides of dragon lords, frost dragons and hydras.
Berserk PotionTier 5 · 40% at its level
83 × nettle blossom
3 × dragon lord scale
Mastermind PotionTier 5 · 40% at its level
83 × nettle blossom
3 × frost dragon scale
Bullseye PotionTier 5 · 40% at its level
83 × nettle blossom
3 × hydra head
Weapon oils
Coat a sword, axe, club or bow and 18% of its hits strike as fire or energy for the next 1000 hits, as enchanted weapons did in 8.10.
Fire OilTier 2 · 70% at its level
53 × ravenleaf
1 × small ruby
Energy OilTier 2 · 70% at its level
53 × ravenleaf
1 × small amethyst
Profession elixirs
Each adds 5 levels to one profession for 30 minutes.
Mining ElixirTier 3 · 70% at its level
17 × wild desert rose
2 × raw iron
Woodcutting ElixirTier 3 · 70% at its level
17 × wild desert rose
2 × bamboo stick
Skinning ElixirTier 3 · 70% at its level
17 × wild desert rose
2 × brown mushroom
Alchemy ElixirTier 3 · 70% at its level
17 × wild desert rose
2 × wild flowers
Life and mana fluids
Fill your own vials for the hunt.
- Mana FluidTier 1 · 70% at its level
18 × swamp moss
2 × white mushroom
- Life FluidTier 2 · 70% at its level
14 × ravenleaf
2 × red mushroom
Solvents
Not happy with a roll? A solvent of the upgrade's level takes the last upgrade off your item, so you can roll it again.
Weak SolventTier 1 · 70% at its level
15 × swamp moss
15 × coal
Mild SolventTier 2 · 70% at its level
30 × ravenleaf
30 × copper ore
Strong SolventTier 3 · 70% at its level
60 × wild desert rose
60 × raw iron
Potent SolventTier 4 · 70% at its level
120 × wild flowers
120 × gold ore
Grand SolventTier 5 · 70% at its level
240 × nettle blossom
240 × cobalt ore
Dyes and varnish
Building materials, brewed ten at a time: ten herbs make ten dye, and ten herbs and ten pieces of wood make ten varnish.
Green DyeTier 1 · 70% at its level
10 × swamp moss
Black DyeTier 2 · 70% at its level
10 × ravenleaf
Red DyeTier 3 · 70% at its level
10 × wild desert rose
Yellow DyeTier 4 · 70% at its level
10 × wild flowers
Blue DyeTier 5 · 70% at its level
10 × nettle blossom
Thin VarnishTier 1 · 70% at its level
10 × swamp moss
10 × kindling
Clear VarnishTier 2 · 70% at its level
10 × ravenleaf
10 × log
Amber VarnishTier 3 · 70% at its level
10 × wild desert rose
10 × bamboo stick
Golden VarnishTier 4 · 70% at its level
10 × wild flowers
10 × honey palm bark
Dark VarnishTier 5 · 70% at its level
10 × nettle blossom
10 × ghostwood

