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Grimveld

A world of iron and ash

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Welcome to Grimveld

Open PvP. The 8.0 map. Your world for years to come.

A Tibia 8.0 OTS on the real 8.0 map. Start on Rookgaard; experience, skills, magic and loot run at ×1, as in 8.0. Then build your own house wall by wall, hunt Mythic monsters and chase a daily boss nobody can camp. No bots, no resets, no pay to win.

Grimveld launches on Friday 4 December 2026 at 18:00 CET. Reserve your character name now and take it into the game when you create your account.

Reserve your character name

Grimveld launches on Friday 4 December 2026 at 18:00 CET. Choose a character name and it's yours at once, with nothing to confirm. We'll remind you of the launch by email and hold the name until you create your game account with the same email address, then it moves to that account.

3–18 characters: letters without accents, apostrophes and single spaces. Each word must have at least 2 letters. Capitals are set for you: "lord of fire" becomes "Lord of Fire".

Got a code from a creator? Enter it here.

Signing up reserves your character name. We'll send you an email that says so now and one before the launch on 4 December 2026. Details in the privacy notice.

More than a classic 8.0 server

The 8.0 map and rules stay as they were in 2007. On top of them, Grimveld adds what players asked us for.

  • Build your own house

    Win a plot of land at the house auctions, learn carpentry and raise your house wall by wall and floor by floor, with furniture no NPC sells. 49 plots wait by eight towns and on the island of Veldhaven.

    How building works
  • Hunts worth a screenshot

    Any respawn can come back as a Savage, Elite or Mythic monster. A Mythic is 1 in 2,000 and pays 15 times the experience. Once a day a random boss appears at a random minute, so nobody can camp it.

    Elite monsters
  • Five professions, gear to +5

    Mine, chop, skin, brew and build, each with its own levels, tools and skill tree. Ore, wood and hides take any weapon or armour up to +5.

    Professions
  • No pay to win

    The store sells outfits, mounts, backpacks, decorations and Premium at fixed prices. Never experience, combat stats or the best gear, and Premium earns no extra experience.

    Store rules

Latest news

  • Grimpedia: the Grimveld wiki is open

    Grimveld has a wiki. Grimpedia lives at wiki.grimveld.com and holds the whole world: every item, creature, NPC, spell, quest, raid and hunting place, each on its own page. It is written by the game itself, generated from the server's own files, so what you read is what the server runs.

  • Grimveld launches on 4 December: reserve your name

    Grimveld opens on Friday 4 December 2026 at 18:00 CET. Name reservation is open now, so you can take your character name before launch.

  • Veldhaven: the island town of settlers

    Veldhaven has grown up. The island town of settlers east of Edron now has a white temple with two bell towers, a depot and post office with a clock tower, a brick bank, and a market square with a fountain, stalls and a statue.

All news

Grimveld by the numbers

Experience, skills, magic and loot: ×1 at every level.

Experience
Character levelMultiplier
1+×1
Skills
Skill levelMultiplier
10+×1

Applies to fist, club, sword, axe, distance, shielding and fishing.

Magic level
×1
Loot
×1
Monster respawn
×1–2.5
PvP
Open

Monsters respawn faster the more players are online, up to ×2.5 from 600 players.

How we play

Classic 8.0 rules. The game itself is in English.

  • Open PvP

    Fight anyone you like outside protection zones. Classic skull rules apply, so every unjustified kill has a price.

  • Start on Rookgaard

    The full 8.0 map is in the game from day one; its premium cities need Premium. Start on Rookgaard and choose a vocation from the Oracle at level 8. Conjuring runes requires soul points. Death and blessings follow 8.0 rules.

  • Spells bought from NPCs

    You learn spells from NPC teachers in the cities and pay for them with gold earned in the game.

  • Premium: premium cities, houses and convenience

    Premium opens the premium cities (Edron, Darashia, Ankrahmun, Port Hope, Liberty Bay, Svargrond and Veldhaven) and adds convenience perks and the ability to own a house. Promotion is available without Premium; premium spells, taught in Edron, need it. Everyone earns experience at the same rate.

  • No resets

    The world has no end date and no scheduled resets. Levels, skills, items, gold and houses stay, under the normal game rules such as death loss and house rent. Purchased cosmetics stay on your account.

  • No bots

    Bots and programs that play for you are banned: you control each character yourself. The server flags play no person could do by hand, and a game master reviews every flag.

Development plans

What we're preparing for launch and what we plan to add later.

At launch

  • Launch race

    Be the first character of your vocation to reach level 40, 60 or 80 to earn a unique title and cosmetic frame. There are 12 prizes to claim.

  • Classic client look

    Choose a classic 8.0-style interface or the newer look in the client settings.

After launch

  • Regular events

    Double-experience weekends, a Wednesday boss raid in a rotating city, and an opt-in PvP arena night on Saturdays with no item loss.

  • First content update

    A new hunting area and a new boss, played through on the test server before release.

Store rules

Fixed prices and clear rules: you know what you're buying before you pay.

  • The store in the game sells only cosmetics, convenience items, Premium and account services. We never sell experience, combat stats or best-in-slot gear.
  • Fixed prices in coins, at 0.10 zł a coin (R$0.14 in Brazil). No loot boxes or random rewards.
  • Coins, purchased cosmetics and unused services stay on your account.
  • Coins and purchased items can't be traded to other players or exchanged for money.